VictoryVR – Virtual Reality Educational Content
VictoryVR creates virtual reality educational content for use across the globe. To-date, we have produced 48 units of supplementary science curricula aligned with the Next Generation Science Standards for middle schools (grades 5-8) and high schools (grades 9-12) as well as a virtual reality frog dissection. Our products are designed for use by school districts, homeschools, libraries, museums, and beyond.
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Our content is optimized for use on the HTC Vive, Oculus Rift, and Windows Mixed Reality headsets. Additionally, our science curriculum content is available on the HTC Vive Focus and the Oculus Go (and coming soon for the Lenovo Mirage Solo).
VictoryVR’s Adventures in Space: Black Holes and Beyond is now available for FREE. Select the store that fits your headset to download now.
VictoryVR’s Science Curricula the first – and only – virtual reality science curricula aligned with the Next Generation Science Standards (NGSS). Educators can rest easy knowing that each VR experience correlates with a specific standard or substandard within the NGSS.
VR dissections are the ultimate example of user-friendly science education solutions. Unlike classroom dissections, there is no setup required. Just pop on a VR headset, load the program, and you are ready to learn. Because of this, VR dissections can take place anywhere – in a classroom, museum, library, and even in your home.
We have partnered with Kendall Hunt, one of the world’s leading textbook companies as well as some of the biggest names in VR – HTC, Intel. Microsoft, and Oculus – to make sure that VictoryVR’s science curriculum is the best educational virtual reality tool available today.
Our curriculum has been designed by educators with a proven track record of success.
- Wendy Martin, national award-winning science teacher, leads students through learning experiences in each of our standards-based units and has a key role in content development for VictoryVR.
- Rene Gadelha, our Vice President of Curriculum Development and member of the Iowa STEM Advisory Council, is a former teacher and school board member who has worked for Educational Testing Services, College Board, McGraw-Hill Education CTB, and Pearson Prentice Hall.
- Steve Grubbs, CEO of VictoryVR, is the former Chairman of the Iowa House Education Committee.